Thursday, October 24, 2019
Applications of virtual simulation and their impact in education and training Essay
By replicating experiences, simulations hold great potential for educating people or training professionals for almost any task. Research shows more learning is acquired through virtual reality than through reading or lectures. Different from other visual technologies such as film, television and photography, virtual simulation is very effective in education and training because it can provide interactive experience with theories and concepts. Students learn while they are situated in the context where what they learn is to be applied. They get immediate feedback as they explore their understanding of the material (Hitlab). Virtual reality transports learners and lets them explore places they are not able to visit or experience in the real world and could also allow them to visit different places in different time periods that they could not experience in one lifetime. Indeed, virtual reality evokes many possibilities for education and training across a whole range of disciplines. Despite prohibitive costs, more and more educational institutions are exploring simulation technologies as teaching aids and research tools (Byrne, 1993). However, the benefits far outweigh the high costs of simulation technologies. For example, virtual simulation could be used to avoid the physical, safety, and cost constraints that limit schools in the types of environments they can provide for learning-by-doing. To expose them to situated learning, Nuclear Engineering students could learn more about the nuclear reactor by studying simulated models with HMD and 3D gloves instead of a real nuclear reactor. Virtual reality technology facilitates constructivist learning activities and also supports different types of learners such as those who are visually oriented. Virtual simulation could also solve the limitations of distance learning in science and engineering education by providing virtual laboratories in place of hands-on experiments. Physical phenomena that are not easily perceived or measured in usual experiments can be presented in a virtual world and can be viewed in many different perspectives in a VR laboratory. Furthermore, virtual simulation could also address the problems of high costs and hazards of complicated experiments (Kim, et al. , 2001). Figure 2. Simulation offers interactive demonstration of the AC and DC generators (from Kim, et al. , 2001) Simulations in education focus on specific lessons or tasks and allow the replication of abstract concepts and ideas. Simulation techniques are used to create a microworld that simulates an abstract concept and allows the learner to experiment or construct objects to facilitate understanding. A good example of a microworld is the Global Challenge Award online STEM learning web site that teaches science concepts related to global warming and the future of energy. Virtual simulation could also be used, for example, by an ecology to study hydrology and population growth and decay for wildlife species in a given geographic region. An astronomer could also simulate the collision of galaxies and the formation of dark matter. Virtual simulation allows professionals to explore their fields without having to run extensive and costly physical, on site, experiments (Fishwick, 1995). The use of simulation environments has been found to be very effective educational tools because they support self-driven learning (Trindade et al. , 2002). Figure 3. Interactive demonstration of different types of waves (from Kim, et al. , 2001) Multisensory immersion would be the best way for science students to learn complex scientific concepts. In a study of virtual reality physics simulation (VRPS) conducted by Kim, et al. (2001), it was found out that students who were exposed to VRPS programs that provide rich interactive learning environments showed higher academic achievement and felt more satisfaction and interest in the learning process. In another study done by Jensen, et al. (2004), it was shown that 3D visualizations can improve learner satisfaction due to the vivid presentation, and at least maintain learning efficacy.
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